Curve Placement

The curve placement mode allows you to place scenes along a curve, this is useful to place fences, paths or other repeated elements.

_images/curve_placement.png

You can create a curve under the current spawn parent with the given name. The collision mask and the Curve Spawn Profile on the GdSpawn node (see Interface) will be used to create a GdSpawnPath3D. The Curve Spawn profile lets you select which scenes should be spawned with their spawn chance (between 0-100) and whether or not it should be used. You can also set which axis should be considered the up/forward axis.

_images/curve_spawn_profile.png

The curve spawn settings lets you choose whether or not the scenes should be placed tryng to avoid overlaps using the scene aabb, and the padding between scenes.

_images/curve_spawn_settings.png

Once the curve is added to the scene, you can manipulate it using the toolbar in the 3D editor, similar to regular Path3D.

_images/curve_toolbar.png

The options let you choose the handles behavior and whether to snap to colliders according to the curve collision mask (on by default).

_images/curve_toolbar_options.png

Once the curve is added you can change its properties in the inspector and maunally update it if necessary.

_images/curve_inspector.png